Namco's latest wonder, Crisis Zone, is not only a marvel of software engineering, but quite possibly a final hurrah for System 23 (which also housed Time Crisis 2). ![]() With their System 11 board, Namco singlehandedly dominated both arcades and consoles they gave coin operators an affordable (and profitable) alternative to Sega's high-end Model 2 games, while ensuring that home conversions on the PlayStation were flawless and identical. And to their credit, Namco was first with the notion that arcade and consumer development should reach a perfect compromise so both parties benefit. Their biggest arcade titles have consistently upped the ante on existing genres-everything from driving, riding, fighting to shooting, skiing, dancing, you name it. Namco has always been about refining rather than defining.
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